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C++ Client-Side SDK
LaunchDarkly SDK
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#include <data_source_update_sink.hpp>

Public Member Functions | |
| virtual void | Init (Context const &context, std::unordered_map< std::string, ItemDescriptor > data)=0 |
| virtual void | Upsert (Context const &context, std::string key, ItemDescriptor item)=0 |
| virtual void | Apply (Context const &context, FlagChangeSet change_set, bool from_cache)=0 |
| IDataSourceUpdateSink (IDataSourceUpdateSink const &item)=delete | |
| IDataSourceUpdateSink (IDataSourceUpdateSink &&item)=delete | |
| IDataSourceUpdateSink & | operator= (IDataSourceUpdateSink const &)=delete |
| IDataSourceUpdateSink & | operator= (IDataSourceUpdateSink &&)=delete |
Interface for handling updates from LaunchDarkly.
Implementations must be thread-safe. A data source calls these from whichever thread it runs on, concurrently with flag evaluation and listener registration on the application's threads.
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pure virtual |
Applies a changeset as a single unit. Unlike Upsert, this path does not order or reject updates by version. FDv2 reserves the per-flag version for event tracking and manages payload consistency through selectors instead.
| from_cache | Whether the changeset was loaded from the local cache, in which case it is not written back to it. |
Implemented in launchdarkly::client_side::flag_manager::FlagUpdater, and launchdarkly::client_side::flag_manager::FlagPersistence.