Public API for file data source. More...
#include <stdio.h>
#include <stdarg.h>
#include <launchdarkly/boolean.h>
#include <launchdarkly/export.h>
#include <launchdarkly/data_source.h>
Go to the source code of this file.
Functions | |
struct LDDataSource * | LDFileDataInit (int fileCount, const char **filenames) |
Creates an LDDataSource which you can use to configure the client with a file data source. More... | |
Public API for file data source.
Integration between the LaunchDarkly SDK and file data.
The file data source allows you to use local files as a source of feature flag state. This would typically be used in a test environment, to operate using a predetermined feature flag state without an actual LaunchDarkly connection. See LDFileDataInit() for details.
struct LDDataSource* LDFileDataInit | ( | int | fileCount, |
const char ** | filenames | ||
) |
Creates an LDDataSource which you can use to configure the client with a file data source.
[in] | fileCount | The number of filename arguments that are going to be passed in. |
[in] | filenames | The filenames of the files to load flags from |
This allows you to use local files as a source of feature flag state, instead of using an actual LaunchDarkly connection.
This function can be called with fileCount file names and will load them all into the data store.
This will cause the client not to connect to LaunchDarkly to get feature flags. The client may still make network connections to send analytics events, unless you have disabled this with LDConfigSetSendEvents().
Flag data files should be encoded using JSON. They contain an object with three possible properties:
flags
Feature flag definitions. flagVersions
Simplified feature flags that contain only a value. segments
User segment definitions.The format of the data in flags
and segments
is defined by the LaunchDarkly application and is subject to change. Rather than trying to construct these objects yourself, it is simpler to request existing flags directly from the LaunchDarkly server in JSON format, and use this output as the starting point for your file. In Linux you would do this:
The output will look something like this (but with many more properties):
Data in this format allows the SDK to exactly duplicate all the kinds of flag behavior supported by LaunchDarkly. However, in many cases you will not need this complexity, but will just want to set specific flag keys to specific values. For that, you can use a much simpler format:
It is also possible to specify both flags
and flagValues
, if you want some flags to have simple values and others to have complex behavior. However, it is an error to use the same flag key or segment key more than once, either in a single file or across multiple files.
If the data source encounters a duplicate key it will ignore it and use the previously loaded flag.