C++ Server-Side SDK
LaunchDarkly SDK
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idata_synchronizer.hpp
1#pragma once
2
3#include <launchdarkly/data_model/sdk_data_set.hpp>
4
5#include <functional>
6#include <optional>
7#include <string>
8
9#include "../destination/idestination.hpp"
10
11namespace launchdarkly::server_side::data_interfaces {
12
18 public:
38 virtual void StartAsync(IDestination* destination,
39 data_model::SDKDataSet const* bootstrap_data) = 0;
40
47 virtual void ShutdownAsync(std::function<void()> complete) = 0;
48
52 [[nodiscard]] virtual std::string const& Identity() const = 0;
53
54 virtual ~IDataSynchronizer() = default;
55 IDataSynchronizer(IDataSynchronizer const& item) = delete;
56 IDataSynchronizer(IDataSynchronizer&& item) = delete;
57 IDataSynchronizer& operator=(IDataSynchronizer const&) = delete;
58 IDataSynchronizer& operator=(IDataSynchronizer&&) = delete;
59
60 protected:
61 IDataSynchronizer() = default;
62};
63
64} // namespace launchdarkly::server_side::data_interfaces
IDataSynchronizer obtains data via a background synchronization mechanism, updating an IDestination w...
Definition idata_synchronizer.hpp:17
virtual void StartAsync(IDestination *destination, data_model::SDKDataSet const *bootstrap_data)=0
Starts synchronizing data into the given IDestination.
virtual void ShutdownAsync(std::function< void()> complete)=0
Stops the synchronization mechanism. Stop will be called only once after StartAsync....
IDestination represents a sink for data received by the SDK. A destination may be a database,...
Definition idestination.hpp:14